Juiced was nearly finished and due to be published by Acclaim, prior to the company going belly-up. When that happened, THQ picked up the game, and it was altered quite a bit in the process.
Many moons ago, a good friend came to me and asked me to help get this game out to the public. The copies you see floating around are a result of that effort. Like I’ve said on other posts, I have been revisiting older titles and re-recording some higher quality, 480p footage that looks far better than the interlaced crap that is all over the net.
In the video below, you can see some of the debug menus, the debug camera, wireframe mode, auto-driving, and a damage button combo that completely wrecks the player’s car.