Comparing to Retail
As I’ve mentioned, I am no Stranger’s Wrath expert. Pointing out the differences on my own would be no small task, but luckily the folks over at the Oddworld Forums were happy to help.
DarkHoodness pointed out the following:
1) There’s the early models for the live ammo and crossbow, of course (which look… interesting). And the UI icons representing the ammo are different.
2) As Varrok noticed, Grubb voices sound different (and yeah, more annoying).
3) The Clakker’s wagon trains (seen during the first bounty mission for the first town) have different models, looking like they simply put wheels under a wooden town building and stuck a cab and engine on the front. In the retail they look like low-riding caravans that are towed by a tractor-type thing.
4) The scene after the de-pantsing FMV has Stranger knock an Outlaw into a fire. In the retail, the Outlaw runs out of the fire while burning and causes an exploding barrel to detonate immediately after the player gains control of Stranger. In this beta, the outlaw disappears in the fire and the barrels detonate spontaneously some time after the player gains control.