Somehow, this one managed to slip all of us by. Many thanks to Boomslangnz for discovering the oversight and sending me a message! I’ve had the beta downloaded for a while, and just never tested it on an Xbox. Go figure, it works! On a debug kit of course (or a box with 128mb of ram, if you run MAME first, apparently). Without access to the test mode, as it doesn’t work on the Xbox, there doesn’t seem to be any way to enable the Continue mode which would allow a birdseye view.
That said, the Start button has dual functionality in this. It’s not just a normal pause, rather it is a debug pause, which when pushing the white button, allows for frame-by-frame advancement of gameplay, which is what the stuttering is in the video at the beginning and at, I believe, one other point. Past that, the game controls as you imagine it should. The left joystick steers, the left trigger brakes, the right trigger accelerates, with the right stick serving to shift, as it is in one of the configurations for the actual Xbox version. I would wager that a proper wheel would work just as well, if the lightgun support in VC3 is anything to go by.
I would say that the controls aren’t quite as tight in this version, but it may be because it is past 5AM now, and quite frankly, I’m tired. I would imagine that these could run on a type 1 motherboard, which certainly has 128mb of RAM, but who knows. The information out there is really misleading, as Outrun 2 shipped on a later motherboard, but seems to run on lower amounts as well. And baloney to anyone saying the Chihiro version looks better somehow to the Xbox version, they seem to be identical, unless there is some magical difference in the beta versus the final, which I guess could happen due to RAM, I don’t know. I imagine that game incompatibility is due to either library differences, since it is an arcade unit, or perhaps more likely, a deliberate attempt to make sure that games do not run on the Xbox. Time will tell though.