Continuing my now-tradition of documenting Argonaut’s history, this is a later build of Malice. By now, the game had been in development for many years, and it would seem it was nearing what was finally released. Notice that things still weren’t complete, though. A Rockstar logo acts a placeholder for the publisher data, most of the executables load to a debug menu, but even those that don’t display quite a few changes from what would finally ship. I hope to have even more Argonaut goodies in the future, as it really is fascinating checking out all of the data. Check out the video below.