Archive for February, 2013

Preservation

In: blog|Development

26 Feb 2013

I’ve had this conversation with a few people, but I figured I would reiterate. The Internet is fine as a temporary tool for backing up content like unreleased games and “preserving” it. But the fact is, that it has a ton of flaws too. Notably, there is the copyright issue which, while I skirt around [...]

Continuing my now-tradition of documenting Argonaut’s history, this is a later build of Malice. By now, the game had been in development for many years, and it would seem it was nearing what was finally released. Notice that things still weren’t complete, though. A Rockstar logo acts a placeholder for the publisher data, most of [...]

If you missed the train somehow, an early version of the restoration mod for Resident Evil 1.5, or Biohazard depending on your location, has been released in an attempt to prevent some of the potential scams and profiteering that may have occurred. It is buggy, due to the incomplete process of injecting C code into [...]

By request, showing the experimenting scene and how it was different, even in these two beta builds, before being ultimately cut.


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