Archive for the ‘blog’ Category

Documenting hardware and physical objects can be tough. It can also be extremely expensive at times. I’ve thrown away more pictures than most can imagine, trying to get that perfect shot of the Xbox logo, or the shiny surface of prototype hardware. While I am currently using a Canon 5dc, I would of course like [...]

Preservation

In: blog|Development

26 Feb 2013

I’ve had this conversation with a few people, but I figured I would reiterate. The Internet is fine as a temporary tool for backing up content like unreleased games and “preserving” it. But the fact is, that it has a ton of flaws too. Notably, there is the copyright issue which, while I skirt around [...]

“Games” Page Added

In: blog

15 Jan 2013

If you look at the top navigation bar, I’ve added a “Games” section. Basically, it’ll serve as a list of all of the games, hardware, and other items that I have cover on PtoP. Hopefully you’ll be able to browse a bit easier. Enjoy!


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