Developed by Spark Unlimited, Call of Duty Finst Hour was released back on November 16, 2004 for the Xbox, the PS2, and the Gamecube, although the latter was created by Exakt Entertainment. This test build is from over a year prior to the game’s release, having been built on October 11, 2003. As you might imagine based on that date, this build is quite early.
|Developer : Argonaut Games|
|Platform(s) : PS1|
|Cancelled : 2000|
Malice is another title that I will be returning to time and time again. There is a ton of great information to be had from its long history, starting on the PS1, the tech demos on the Xbox, and prototypes on the PS2 and Xbox leading up to its release in 2004. This will become the central hub for all Malice content, your one-stop-shop if you miss the content while it is on the front page.
Mission 04, titled “Second Part of the Artifact,” is a sniping mission, one of the mainstays of most first person shooters. As the title suggests, SG-1’s mission is to safely obtain the second part of the artifact, go figure. O’Neill and Daniel provide cover fire for Carter and Teal’c, who are driving a humvee through a valley, protected by quite a few jaffa, while they try to rescue Grey and the second artifact. Follow PtoPOnline on Facebook, and check out the video of this mission after the break.