Developed by Spark Unlimited, Call of Duty Finst Hour was released back on November 16, 2004 for the Xbox, the PS2, and the Gamecube, although the latter was created by Exakt Entertainment. This test build is from over a year prior to the game’s release, having been built on October 11, 2003. As you might imagine based on that date, this build is quite early.
This pitch, created by Climax LA in 2006, shows what could have been had the team gotten the go-ahead to create a then next-gen Silent Hill title, in addition to Origins, which they were working on at the time.
Silent Hill Origins was briefly considered for an Xbox 360 release, but Konami didn’t seem to be willing to pick up the contract on it. It would have required much more work than this rather simple proof of concept that it was possible, but this is the sort of game development artifact that you don’t see often.
Oblivion was one of my favorite games of all time. It signaled a new generation of consoles, the one that would last much longer than anyone could have imagined (except for Sony, maybe). To hear that a PSP version was at one point in the works was simply amazing to me, and to be able to preserve this title has been a pleasure.