Silent Hill Origins was briefly considered for an Xbox 360 release, but Konami didn’t seem to be willing to pick up the contract on it. It would have required much more work than this rather simple proof of concept that it was possible, but this is the sort of game development artifact that you don’t see often.
Oblivion was one of my favorite games of all time. It signaled a new generation of consoles, the one that would last much longer than anyone could have imagined (except for Sony, maybe). To hear that a PSP version was at one point in the works was simply amazing to me, and to be able to preserve this title has been a pleasure.
E3 is one of the biggest and most exciting periods in game development, at least for the fans anyway. A good showing can rocket a game to hypeville, while a poor showing can make developers go back to the drawing board, as is what almost happened after e3 2010 for the Ghost Recon: Future Soldier team. Scripted demos are normal, as the fact is that there is only so much time to show the great parts of your game, all while avoiding the bugs that plague a game that isn’t finished. The video below shows how one such demo was put together, despite Ubisoft apparently not liking the video themselves. Enjoy.
B.C. was one of my most wanted Xbox games. Prehistoric. Dinosaurs. It had everything I ever wanted. I was extremely saddened when it was cancelled, but Ive had the opportunity to check out a few early builds, along with adding some video from the final weeks to the final part.