E3 is one of the biggest and most exciting periods in game development, at least for the fans anyway. A good showing can rocket a game to hypeville, while a poor showing can make developers go back to the drawing board, as is what almost happened after e3 2010 for the Ghost Recon: Future Soldier team. Scripted demos are normal, as the fact is that there is only so much time to show the great parts of your game, all while avoiding the bugs that plague a game that isn’t finished. The video below shows how one such demo was put together, despite Ubisoft apparently not liking the video themselves. Enjoy.
Prototype accessories, especially for physically small accessories, can be hard to come by. That is what makes this 512mb Xbox 360 sample card interesting. Most people wouldn’t think twice if they saw one of these. Developers probably rarely used them, if at all, let alone cared enough to keep track of them. The video shos that there are some differences between the retail and proto card, even if they are minor.
B.C. was one of my most wanted Xbox games. Prehistoric. Dinosaurs. It had everything I ever wanted. I was extremely saddened when it was cancelled, but Ive had the opportunity to check out a few early builds, along with adding some video from the final weeks to the final part.